; Select audio/midi flags here according to platform
-odac -+rtmidi=virtual -M0 ;;;realtime audio out and realtime midi in
;-iadc ;;;uncomment -iadc if realtime audio input is needed too
; For Non-realtime ouput leave only the line below:
;-o fluidOut.wav -W ;;; for file output any platform
sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1
giengine1 fluidEngine
; soundfont path to manual/examples
isfnum1 fluidLoad "01hpschd.sf2", giengine1, 1
fluidProgramSelect giengine1, 1, isfnum1, 0, 0
giengine2 fluidEngine
; soundfont path to manual/examples
isfnum2 fluidLoad "22Bassoon.sf2", giengine2, 1
fluidProgramSelect giengine2, 1, isfnum2, 0, 70
instr 1
mididefault 60, p3
midinoteonkey p4, p5
ikey init p4
ivel init p5
fluidNote giengine1, 1, ikey, ivel
endin
instr 2
mididefault 60, p3
midinoteonkey p4, p5
ikey init p4
ivel init p5
fluidNote giengine2, 1, ikey, ivel
endin
instr 98
imvol init 7
asigl, asigr fluidOut giengine1
outs asigl*imvol, asigr*imvol
endin
instr 99
imvol init 4
asigl, asigr fluidOut giengine2 ;add a stereo flanger
adelL linseg 0, p3*.5, 0.02, p3*.5, 0 ;max delay time =20ms
adelR linseg 0.02, p3*.5, 0, p3*.5, 0.02 ;max delay time =20ms
asigL flanger asigl, adelL, .6
asigR flanger asigr, adelR, .6
outs asigL*imvol, asigR*imvol
endin
i 1 0 2 60 100 ;play one note of instr 1
i 2 2 2 60 100 ;play another note of instr 2 and...
i 98 0 60 ;play virtual keyboard for 60 sec.
i 99 0 60
e